태터데스크 관리자

도움말
닫기
적용하기   첫페이지 만들기

태터데스크 메시지

저장하였습니다.


In this tutorial I’ll be explaining how to make a material for holograms in 3ds max. Tutorial is split into 2 parts, making of a basic material and animating the material. So let’s begin.

First of all start 3ds max with an empty scene. Then start material editor and choose a first empty material slot. Name it “Hologram Material” or something similar, so you can easily recognize it in the material library.

 


File 1
File 2

In the “Shader Basic Parameters” section of our hologram material check “2-Sided”. Now we move to “Blinn Basic Parameters” section. Here change the “Diffuse” color to a dark green. I used the settings R: 20 G: 80 B: 17. Of course you can use other color settings if you don’t like this one. Check the “Color” in “Self-Illumination” and use the same color settings you used for diffuse.

 

In “Extended Parameters” just change the “Advanced Transparency” -> “Type” to “Additive”.

 


Next, click on the “Opacity” map slot and choose “Falloff”. Set the “Falloff Type” to “Perpendicular / Parallel”. Then in “Falloff Parameters” click on the map slot next to white color and choose “Noise”.

 


  

For the “Noise” map use the following settings: “Noise Type: Fractal”, “Size: 10”, “Levels: 10”.



Note:
Depending on the size of the object you are going to use the material on, you should change the size setting so you don’t get a grainy look.

  

 

 Now we will add a glow to the hologram object. So, select the object and the right click on it and select “Properties”. In the “Object Properties” -> “General” window, change the “Object ID” from 0 to 1 (or some other number).




Now go to “Rendering” -> “Video Post”. Click on the

 button, from the drop down menu select “Perspective” (or a Camera) and click ok. Next, click on the

 button and from the drop down menu select “Lens Effect Glow”. Click on the “Setup” button. Under “Object ID” option put the same number you used in Object Properties.

 

 

In the “Preferences” tab I used the following setting for glow: “Size: 6.0”, “Color -> Pixel -> Intensity: 50.0”. Click OK.

 

Note: These glow setting worked fine for me, but if it’s not the case with you, just change Size and/or Intensity settings until you are satisfied.

 

Click on the

 button, change the rendering settings if needed and click on “Render”. Final result I got can be seen on the next picture:

 

 

This is the basic material setup and some still thing can be improved. Examples:

 

<!--[if !supportLists]-->1)      <!--[endif]-->Try adding a “Raytrace” map to “Refraction” slot and lowering the “Amount”.

<!--[if !supportLists]-->2)      <!--[endif]-->Try adding a “Raytrace” map to “Reflection” slot and lowering the “Amount”.

<!--[if !supportLists]-->3)      <!--[endif]-->Try changing “Advanced Transparency -> Falloff” settings in the “Extended Parameters” rollout (In/Out and using different Amt values).

 

In the next part of this tutorial I’ll explain how to animate the material to produce a nice appearing effect.

 

Hologram material – Part 2 – Animating the material

 

Here, I’ll try to explain how to make a nice hologram appearing effect, using an animated opacity map. Preview of the result can be seen in the next picture.

 

 

Opacity map is an animation of a black color turning to white (as shown on the picture below). Animations for opacity like this one are really easy to make even in 3ds max, but the process of making it will be explained in another tutorial. Avi file we are going to use in this tutorial can be downloaded here (1.avi).

 

 

Now let’s begin. Select a first empty material slot and change its type from “Standard” to “Blend”. Name the material “Hologram Material Anim” or something similar.

 


 

Newly created Blend material should look something like the picture below. As you can see, Blend material consists out of 2 material slots (named Material 1 and Material 2) and 1 map slot (named Mask). Material 1 is the start material, Material 2 is the end material and Mask defines how Material 1 is going to change into Material 2.

 

Click on the Material 1 slot to enter its options. Decrease the Opacity to 0.

 

Go back up to Hologram Material Anim and click on its Material 2 slot. Change its type from “Standard” to “Blend”. Name it “Holo Solid”.

 

Go into Holo Solid’s Material 1. Change its Diffuse color to white (R: 255 G: 255 B: 255) and Self-Illumination to 100 (as shown on the next picture).

 

Go back up to Holo Solid material. Drag & Drop the Hologram Material we made in the first part of this tutorial to the Material 2 slot.

 

Now, put the opacity animation to Holo Solid’s Mask map. Left click on Mask map slot and choose Bitmap. In a windows that pops out find and select the opacity map animation.

 

 

In bitmap options, scroll down to Time section and change the Start Frame to 1.

 

 

Finished Holo Solid material should look something like this:

 

 

Now, get back to the top material (“Hologram Material Anim”). Click on the empty Mask slot and choose a “Mask” map.

 

 

Mask map has 2 map slots and put the animated opacity map in both of them.

 

 

And that’s it. Material is finished. Now just put it on an object and render the animation. Result I got can be seen in this animation here (holo_anim_test.avi).

 

Hierarchy of the finished material…

 

 

… and the picture of it in material editor.

 

Note: After applying the animated hologram material to your model, put a “UVW map” modifier on it and choose planar as the mapping type. Next, change the axis alignment to “Y” and click on the “Fit” button just underneath. This will ensure that object starts appearing from the bottom.



출처 : http://tutorialscentral.com


크리에이티브 커먼즈 라이선스
Creative Commons License
Posted by MotionDJ

댓글을 달아 주세요