In a serious breakthrough for the open source visual community, intrepid Google Summer of Code-sponsored developers have managed to work advanced camera tracking into the free and open source 3D / video / everything else tool Blender. Part of what makes that impressive is that Blender, far from just being a shadow of proprietary alternatives, offers some uniquely-powerful 3D compositing tools that can genuinely rival other tools.
Thank Sergey Sharybin and a team of Blender devs for making it happen. It’s absolutely bleeding edge – even the features you see here are just a few of what’s planned, and they suggest you build from source. But I look forward to seeing it completed. Check out the demo at top for a taste of what’s to come, even if not entirely feature-complete.
There’s also a more recent tutorial that shows you how to make it all work: GSOC Tomato Branch: Camera Tracking [embedding is disabled, so go straight to Vimeo!]
The project is still in active development, but combined with Blender’s recent UI redesign, this could make the frighteningly-powerful tool worth a second look.
const int CDS1 = A0;
const int CDS2 = A1;
const int CDS3 = A2;
const int blueLedPin = 11;
const int greenLedPin = 10;
const int redLedPin = 9;
int val1=0;
int val2=0;
int val3=0;
Installation instructions can be found on the respective sites.
As mentioned, I really would love to hear your feedback on the new style of commentary. I feel it's a lot less boring, but I hope you can still follow everything. Let me know ;-)
Quick tutorial on how to make a dynamically updating slideshow out of a folder with images.
Note that although I'm using VDMX as an example QC host application here, this setup should work with any VJ software that can load QC patches and allows access to published inputs, such as for instance CoGe.
Since the patch does nothing without the accompanying image files, it's not available for download. Please contact me through my website if you want to have it.
Number 5 in the series of QC and VDMX integration tuts, this one shows you how to create your own Quartz Composer plugins for use in VDMX. It covers creating a random number generator as well as a plugin that allows cycling through a series of effects.
The patches created are available as a zip file from my website: hybridvisuals.nl
No 4 in this video tutorial series on creating visuals with Quartz Composer, and its tight integration with VDMX. This one explains how to create a rotating double helix in 3D. Also how to publish some controls to manipulate live in VDMX is covered.
The patch created in this tutorial can be downloaded from my website hybridvisuals.nl
Part 3 in the series shows how you can take the image playing in VDMX, and apply a custom quartz composer feedback effect on it. Also publishing custom controls for the patch is covered.
fter having a technology meltdown and multiple hard drive failures my machine is happy once again and now SSD based which is the killer upgrade for any video mixer/editor.
So in celebration of having a stable workstation/rig here's a simple introduction on how to use VDMX for animation. This example uses 5 elements (1 background and 4 sliders), the sliders movement is restricted to one axis and the animation is generated using a waveform.
And here's a tip … replace or rotate your production drives as often as possible and make sure you have a backup :-) And start saving for SSD replacements!
This is second VDMX tutorial showing how to make black and white clips colourful. Background: I was vjing on an LED screen with very low screen resolution, so I decided to go with simple geometry. To be more flexible, I kept most of the animations black and white. You can purchase the animations onvjloops.tv - here they are:
This is a tutorial giving a quick overview of Vidvox's great software VDMX. It was originally created for my Master students in Luxemburg but I figured I might as well share it with the rest of the world ;-) . The only problem is, I keep saying "follow the mouse" but the mouse pointer isn't visible, so you have to listen carefully where I am going to click and watch the screen closely as well. Enjoy!
A few weeks ago watched Clash of the Titans. The movie was okay, I have to admit, I was expecting much more, but it was awesome to see some huge monsters and mythologic creatures battling in this epic movie. However in the end of the movie, when the credits started showing I was really impressed with the effect and I thought to myself that I had to do a Photoshop tutorial inspired by the movie.
So, in this tutorial I will show you how to create a text effect inspired by the Clash of the Titans posters and artworks. We will use layer styles and basic filters to achieve the effect. It will not take you more than 45 minutes to achieve the effect, but the outcome is really cool.
Step 1
Let's start our design in Illustrator, it's easier to get the text done in Illustrator, even though you can do that in Photoshop as well. When I saw the official Clash of the Titans poster I knew that font, it was the Bank Gothic, or the Bank Gothic is very similar. So with the Type Tool (T) add the word "clash", then "of the" in another independent object and then "titans", again in another object and line. All of the in uppercase.
Step 2
Select the texts and go to Type>Create Outlines. With the Direct Selection Tool (A) start editing the text. First the A of "clash". then the F of "of" and the T and E of "the". After that edit the word "titans" by changing the T and A. Use the image below for reference. Basically you will be moving points, but be careful to keep the same alignments and angles as the original text.
Step 3
Now open Photoshop and create a new document. Create a new layer and fill it with any color, then go to Layer>Layer Style>Gradient Overlay. Use a light beige #fee4c8 and a very dark brown #0f0802 for the gradient, use Radial for the Style and 100% opacity.
Step 4
Add a new layer and go to Filter>Render>Clouds. Make sure you have black and white for the colors.
Step 5
Change the clouds' layer Blend Mode to Color Dodge. After that go to Layer>Layer Mask>Reveal All. Over the Layers Palette, click on the mask thumb of the layer and go to Filter>Render>Clouds to apply the clouds to the layer mask, that will make the clouds less strong. Tip: play with masks and apply filter on the masks, you will be surprise with the possibilities and the results.
Step 6
Go to Edit>Transform>Warp. Select the Fisheye warp type, then move the controller towards the center of the document. That will create a really nice blur effect, much faster than the zoom blur in Photoshop.
Step 7
Copy the words "Clash of the " from Illustrator to Photoshop. We will do these words first because we will apply a different Layer Style preset for the Bevel and Emboss.
Step 8
First thing here is to search for a old and rusty metal texture. I found the one I'm using on Google Images.
Open the image in Photoshop and then go to Edit>Define Pattern. After that go back to our design and select the layer with the words "clash of the", the go to Layer>Layer Style>Pattern Overlay. Select the metal pattern you have just created.
Step 9
After the Pattern Overlay, select Bevel and Emboss. For the Technique use Chisel Hard, for the Depth use 500%, for the Size use 120 pixels, for the Soften use 0 pixel. Over the Shading Options, use 95º for the Angle, 35º for the Altitude, then for the Highlight Mode use Color Dodge with white for the color and 65% for the Opacity. For the Shadow Mode use Color Burn with Black for the color, then 40% for the Opacity.
Step 10
Now select Contour, then just change the Range to 50%.
Step 11
Here you can see the effect you will have. Notice that the ligths are coming from the bottom, or the center of the document, and that is why we split the words.
Step 12
Copy the word "titans" from Illustrator and paste it in Photoshop. On the layers palette select the layer we applied the layer styles in the previous steps and with the right button of the mouse click and select Copy Layer Styles. After that select the "titans" layer and click again with the right button of the mouse click and select Paste Layer Styles. Double click on the layer to open the Layer Style dialog box. Select Bevel and Emboss, then just change the Direction to Up.
Step 13
This is the effect you wll have gotten so far, notice now that the light for the word "titans" is coming from the top while for the "clash of the" is coming from the bottom.
Step 14
If you watched the movie you will know that the Pegasus was a black winged horse, so I got an image of a winged horse from Shutterstock, you can find it over here. It's a vector image, but that is fine, just place it as it is coming from the center.
Step 15
To make the horse more realistic and less vector style go to Filter>Blur>Motion Blur. Use 35º for the Angle and 20 pixels for the Distance.
Step 16
For the flares you can create them using different techniques, you can do that using the noise gradient, the lens flare filter (least recommended) and using an image. I have used a image that is really good for that on most of my projects, the only thing I do is to change the Hue and Saturation to make the colors match the design. You can find the image I used here.
As you can se the background of the image is black so the only thing you have to do is to change the Blend Mode to Screen, so the black will be transparent.
Step 17
Add more lens flares over some letters of the texts. Use the image below fore reference.
Step 18
Select all layers and duplicate them, after that merge all the duplicated layers into one layer only. The keyboard shortcut to that is Command(mac)/Control(pc) + Alt + Shit + E. Select this layer and go to Filter>Blur>Radial Blur. Use 5 for the Amount, Zoom for the Blur Method and Best for the Quality.
Conclusion
The zoom blur will give that movement idea to our design, as the text is coming out of the page, exactly like the credits at the end of the movie. You can add some noise as well to give that movie style to the image. The technique on this tutorial is pretty simple, there's nothing that is difficult to be done, but the most important thing was that I wanted to show you that you can find inspiration everywhere, but it's important that you turn this inspiration into something real. The best way to do that is through personal projects ;)
My name is Fabio Sasso, I'm a graphic/web designer from Porto Alegre, Brazil and I'm the founder of Abduzeedo. I hope we can share lots of information, tips, and ideas through Abduzeedo. Also you can follow me on Twitter or my personal site at http://fabiosasso.com.
I'm working on a wave generator for 3ds max.
The first version will be used as test. For this reason, it will not be something spectacular. Just helpful.
But I start to read about the Fast Fourier Transformer, and would like to use for the coming versions.
This how the tool looks like at this time.
I'm working on this project with my friend Xavier Gueit.
His part are the shaders.
This is his first water shader test
if you have some comments about it, feel free to contact me or to post a comment on the scriptspot topic .
Name : DJ Lee Nick : MotionDJ Sex : Male Position Motion Graphic Designer Motion Technician Tel : +82.10.9491.1106 E-mail : motiondj@dstrict.com Office Address Dongsung Bldg. 4F Nonhyun-dong 95-14, Gangnam-gu, Seoul, Korea
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